Winter Game Jam Prototype

Over the course of the weekend we worked on a bunch of features for the initial prototype:

  • Windows Mixed Reality Support
  • SteamVR Support
  • Randomly Generated Mazes
  • Initial server side support
  • Gem system
  • Level progression
  • Teleportation


We wanted to give players more than just the generic controllers.

Using one of the unity assets we had from a previous project, we added hands to the game, the user can now grip a torch, grab items etc.


Aside from the general challenges of working with a new framework, we ran into a physical issue. Our controllers were eating batteries (see below).

We like Windows mixed reality but man the controllers are not good for batteries.

What did we learn?

We learned about generating mazes in VR (duh) but more importantly we learned how we can integrate Azure into the experience to drive blended multiplayer experiences.

Files 81 MB
Nov 20, 2017

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